v. 31 (2018): Estilos de enseñanza y estilos de aprendizaje II
Monográfico: Estilos de enseñanza, estilos de aprendizaje II

Gamification as a didactic strategy in teacher education

Bruno Santos Ferreira
Universidade de Brasília
Biografia
Gilberto Lacerda Santos
Universidade de Brasília
Publicado janeiro 2, 2018

Palavras-chave:

gamification, educational software, teacher education, learning styles, meaningful knowledge
Como Citar
Santos Ferreira, B., & Lacerda Santos, G. (2018). Gamification as a didactic strategy in teacher education. Tendencias Pedagógicas, 31, 113–126. https://doi.org/10.15366/tp2018.31.006

Resumo

This research project focuses on the use of gamification as a teaching strategy, more precisely in the teachers' training during the use of educational software (ES). This will be analyzed through our case-study, the mathematical software GGBook. The starting point of our research is the assumption that the use of gamification in an educational tool of teacher training makes the learning situation more effective. Indeed, mechanisms of gamification like motivation increase interest. We correlate those mechanisms with the Theory of Kolb of the learning styles. These latter exposes four different ways individuals engage with a learning situation depending on their knowledge construction process.

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