Published
October 15, 2018
Keywords:
Gender, videogames, digital gap.
How to Cite
Escofet Roig, A., & Rubio Hurtado, M. J. (2018). The Digital Gap: Gender and Computers Games. REICE. Ibero-American Journal on Quality, Effectiveness and Change in Education, 5(1). https://doi.org/10.15366/reice2007.5.1.004
Copyright (c) 2018 REICE. Iberoamerican Journal on Quality Effectiveness and Educational Change
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Abstract
This articles intent is to reflex upon a concrete practice that has revealed itself as a cause of social inequality in the digital era: computer games from a genre perspective. To that effect, an overview of existing literature is made; and several investigations showing the genre slant related to multimedia games is shown. Furthermore, results of an investigation performed by the authors’ probe deeper into the sexism shown in multimedia games. Finally the need to watch over the quality of multimedia games is stressed, not forgetting the socializing importance that new technologies have in todays’ society.Downloads
Download data is not yet available.